Things I figured out.
Notes on building software, games for my daughters, and the tools in between.
- Development
The small decisions that make software feel good.
Thoughts on polish, feedback loops, and why the details matter more than we think.
- Family + Creative
My kids are my toughest playtesters.
What building games for my daughters has taught me about creating better software.
- Development
I got tired of restarting my CMS. So I built one.
Why Shapio treats content models as data, and what that changes for the people who use it.
- Tools
The terminal setup I keep coming back to.
A plain shell, a handful of aliases, and why I stopped chasing the perfect dotfiles.
- Notes
Notes on shipping alone.
Small scopes, public deadlines, and the quiet discipline of finishing without a team.
- Family + Creative
Drawing dragons at the kitchen table.
How a Saturday sketching session turned into the art direction for our next game.
- Tools
What a port scanner taught me about timeouts.
Every network call is a promise that might never be kept. Plan for that from line one.
- Notes
Write the boring version first.
Clever abstractions can wait. The plain version tells you what the real problem is.